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Team Fortress 2 Weapon Ideas

Discussion in 'General Discussion' started by Dax_, Oct 14, 2017.

  1. Dax_

    Dax_

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    When ever valve releases the Pyro update,here are some good weapon ideas I came up with for pyro and heavy below(and spy).I'll probably come up with some other weapon ideas later.

    • A Pyro Shotgun, upon hit enemies engulfed in flames for 2 seconds,secret stat where the shotgun will have damage rampup which will reward players that continue to hit enemies and not miss much like the widowmaker+15% faster firing speed. Only drawbacks being -15% damage penalty.Possible Shotgun name idea:"The Hell Raiser".
    • Spy Sapper: Can be thrown to damage sentries and disables and slowly destroys enemy Engineer buildings twice as fast as the stock sapper.Drawback is sapper recharges after 24 seconds.If the Engineers sentry is a level 1,he has to quickly get the sapper off,Lv2 and Lv3 not as much but still saps faster than the stock sapper.Drawback is missing with the thrown sapper which punishes spies waiting 48 seconds for the sapper to recharge.
    • Heavy minigun:On hit: restores up to 2 health points upon each hit on the enemy in addition to having 300 ammo instead default 200 ammo meaning you will have an extra 100 bullets for the minigun and a 10% faster spin up time.The only drawback is not having secondary fire spins-up with the barrel without firing.This means you cannot holdright click on a mouse when spun up with the minigun,you need to spin up the minigun and fire it every time.
     

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