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Time for class restrictions?

Discussion in 'Team Fortress 2' started by m0r0n kiLLa, Sep 18, 2013.

  1. m0r0n kiLLa

    m0r0n kiLLa Member

    Posts:
    33
    Tonight on the 2Fort server...

    ctf_2fort0002.jpg
     
  2. Toad

    Toad

    Posts:
    498
    lol
     
  3. Woody

    Woody Administrator Founder

    Posts:
    7,251

    Inventory:

    I can put class restrictions on there if it's really needed.
     
  4. Gotcha

    Gotcha Administrator Founder Member

    Posts:
    2,372
    A few good spys could walk and sap that row of sentries if they had some demo's/soldiers helping. But if the Engie empire is a problem then class restrictions make sense.
     
  5. Pin

    Pin Member

    Posts:
    78
    I don't think it's a hugh problem if there's team work. It's frustrating, sure, but if a team really wanted to do it then they could. And in this case you could just jump or have a scout go the other way.
     
  6. Charlie Boy

    Charlie Boy Member

    Posts:
    374
    I have seen this in there before, and what happens is, as soon as one blows up, they all blow up.
     
  7. -Sgt.Q-

    -Sgt.Q- Member

    Posts:
    23
    Me as well..also I see an easy opening for a soldier to go through the grate and down the spiral.
     

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