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Bad GunGame Maps

Discussion in 'Counter Strike: Source' started by Woody, Jan 8, 2012.

  1. Woody

    Woody Administrator Founder

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    Removed the big map. Made the map vote list larger. Added a filter so the last 30 maps played would be excluded from the vote list.
     
  2. Stanger

    Stanger Member

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    cool thanks woody
     
  3. Charlie Boy

    Charlie Boy Member

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    that sounds great, good idea
     
  4. Stanger

    Stanger Member

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    gg_lolugotpwnednoob----too big
    gg_fy_veranda2----too big and get stuck on props constantly
    gg_escher----too big
    gg_blender---- too big
    gg_scope_grassland_v4----too big
    gg_13_charge--too big
    gg_2yard----too big
     
  5. Woody

    Woody Administrator Founder

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    Updated.
     
  6. Stanger

    Stanger Member

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    gg_rebell_dust_mini-----too big
    gg_flow_fng------too big
     
  7. Stanger

    Stanger Member

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    gg_unity----too big
     
  8. Stanger

    Stanger Member

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    gg_wck_concrete_fortress-----too big
    gg_toon_castles-----too big
     
  9. Stanger

    Stanger Member

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    gg_tripoli-----too big
    gg_cluster----too big
    gg_nhs_good_and_evel_rev2--- too big and complaints about it
     
  10. Woody

    Woody Administrator Founder

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    Updated
     
  11. Elæna

    Elæna

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    26
    gg_fistar_sven
    playing on it just a few minutes ago, two other people were there and we all got the pink/black checked textures on the whole map.
    (somebody forgot to use pakrat.....)
     
  12. Woody

    Woody Administrator Founder

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    Thanks Updated!
     
  13. Blitzen

    Blitzen Member

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    gg_park_arena
    way to big
     
  14. Stanger

    Stanger Member

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    gg_simpsons_death_arena  tooo big
    gg_training  too big
    gg_park_arena  too big
     
  15. Woody

    Woody Administrator Founder

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    Thanks Blitzen and Stanger

    Updated.
     
  16. Spaz-A-Tron

    Spaz-A-Tron Dat Big Spaz

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    gg_cod4_killhouse
     
  17. Spaz-A-Tron

    Spaz-A-Tron Dat Big Spaz

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    Spawns are very chaotic
     
  18. Piggy

    Piggy Member

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    It's too bad there isn't some kind of server logic that can choose maps from different map pools, depending on how many are playing. Some maps are great or suck, depending on if there are few (or many) players.

    For example super small maps with gobs of players turns into a bit of a mess, where-as huge maps with hardly any players starts to look more like a hide and seek server. LOL.
     
  19. Woody

    Woody Administrator Founder

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    There is a plugin out there that allows you to have custom map files for the amount of players. Only issue is there are 400+ GunGame maps. Now if anyone want's to volunteer to go through ever single one and tell the size of it, more power to them :)
     
  20. Piggy

    Piggy Member

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    Well Woody, it's a start at least knowing the option is there. But yeah, that's a lot of maps.

    So I guess next we need to write software which automatically reads the map files, determines the dimensions of the map area, and then classifies and generates a report.

    Of course I would be happy to do this if if I were an expert on map files and profficient with PC programming environments. :)
     

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